I’m trying to make a rope brush using an animated brush tip and encountered a slight problem. When I draw slowly, it works perfectly (well, as perfectly, as it could get ) but as soon as I start moving my hand faster the brush begins to break. And the faster I go, the worse the result.
Here is an example:
If I understand it correctly, Krita just needs time to calculate each image in the sequence (and there are a lot of them)?
So my question is next: can I somehow improve the brush performance with speed? Maybe some other settings will help?
Or it is just how it works and I should simply call my brush a “slow rope” and call it a day?
If you can give a file sharing/download link for the .kpp file and the animated brushtip file (or even make a .bundle file) then someone would be able to have a close look at it and try it out to give feedback and advice.
It does break apart at high speed.
You have 18 incrementally picked images at a size of 120 x 109.
You couldn’t make them any smaller without loss of line quality.
All I can think of is that it takes time to extract each image from the collection of 18.
Maybe if you reformatted this as a collection of 9 images?
If you did that, you wouldn’t be able to go around a tight curve without break up of the line but you may be able to go faster along a straight line or a gentle curve.
I wonder if someone with a powerful computer doesn’t have as bad a problem with it.
Hi. Thank you for the reply.
I know 18 images is quite a lot but I decided to do this much so it will be possible to make a nice curve with a brush.
Looks like it can’t be helped then. Its ok. When drawing slow the brush is super nice
Thank you for taking your time to check it