Hi gang. So the issue of using 3D bases/renderings/images for the challenges has been brought up again in the current monthly challenge: March 2026 Art Challenge – WIP and Discussion Thread - #54 by edgarej
To paraphrase that post; we had this conversation a long time ago, but I can’t find the thread/conversation now. My takeaway from that conversation was that so long as 90% of the work was done in Krita, there shouldn’t be an issue… but some people are still fuzzy (me included), in the details of the rule.
For starters, let me use my current month’s challenge WIPS:
To explain my workflow:
I use 3D to help me troubleshoot composition, perspective and lighting. Instead of thumbnailing, I just mess around in blender until I get my “perfect shot.” I then import this image to Krita and quickly trace over the major elements of the image render. I then use this loose sketch to come up with a more detailed sketch. Most of the time I use simple blocks. Sometimes I get detailed 3D assets that I use in the render, as in the case of the window frame to the right of my illustration. Bear in mind that aside from 1 hour that I spend on blender, almost all of my time spent is on Krita (I only allow myself one hour to setup my scene, that’s it. The one hour obviously doesn’t include the rendering time).
Using 3D to help troubleshoot composition and lighting is not a big deal at all. What is fuzzy to me, and maybe to some people, is the “no tracing” rule of the monthly challenges to help me with perspective. In my images, the window frame is obviously traced as-is from the render, but everything else I made up. Case in point are the mannequins, the poses of the mannequins are different from what I actually ended up drawing. The lockers I drew are also more detailed than the one from the rendered image.
Using basic 3D blocks to help get perspective lines is no big deal to me. I.E., tracing over the general shape of the walls doesn’t feel like a cheat. Tracing DETAILED 3D assets like the window frame, for example, might be considered a cheat.
Anyways, I leave the vote to you guys. Hands down I agree with @raghukamath that if an exception be made for 3D images/bases/renders, 90% of the work should be done in Krita. So no matter how the following vote ends up, 90% of the work should be done in krita. What we will be debating about is;
- No 3D allowed. 100% Krita work.
- 90% Krita work. 3D renders allowed, but only SIMPLE SHAPES.
- 90% Krita work. 3D renders allowed.
We can revise the poll if needed if someone else has an input. Thanks guys.


