Ops, sorry me a lot for delay to reply, I forget I make this question and I just remembered when I had the same problem haha xD
@ Sooz Ah, I have 12GB RAM! It’s a laptop! It does not use GPU? So I believe make sense… Idk :p
@ Takiro And this definitely help!
@SimonH My GPU is a simple Intel HD Graphics 620!
I charged some options, thank you so much for say about these options! And thanks for the informations, probably I will see about blender in the future, despite I just want to make frame-by-frame animation x3
@ AhabGreybeard on this exactly moment im put “8000MiB” of Memory limit, seems good?
@Michelist Unfortunatelly I dont remember my old Celeron to give more details, but I know a thing on Krita that maybe can help, a kind of “Krita System Information”
Version: 5.2.1
Installation type: installer / portable package
Hidpi: true
Qt
Version (compiled): 5.15.7
Version (loaded): 5.15.7
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.19045
Pretty Productname: Windows 10 Version 2009
Product Type: windows
Product Version: 10
Locale
Languages: en_US, pt, pt, en_US
C locale: C
QLocale current: en
QLocale system: pt
QTextCodec for locale: UTF-8
Process ACP: 65001 (UTF-8)
System locale default ACP: 1252 (ANSI - Latino I)
OpenGL Info
Vendor: "Google Inc. (Intel)"
Renderer: "ANGLE (Intel, Intel(R) HD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.8729)"
Driver version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)"
Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
GL version: 3.0
Supports deprecated functions false
Is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false
forceDisableTextureBuffers: true
Extensions:
GL_ANGLE_framebuffer_multisample
GL_EXT_multisampled_render_to_texture
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_CHROMIUM_copy_compressed_texture
GL_OES_vertex_array_object
GL_ANGLE_get_tex_level_parameter
GL_EXT_draw_buffers
GL_EXT_draw_buffers_indexed
GL_EXT_instanced_arrays
GL_NV_pixel_buffer_object
GL_OES_texture_float_linear
GL_EXT_draw_elements_base_vertex
GL_OES_compressed_ETC2_RGBA8_texture
GL_EXT_texture_filter_anisotropic
GL_OES_rgb8_rgba8
GL_ANGLE_texture_compression_dxt3
GL_OES_depth24
GL_OES_texture_border_clamp
GL_ANGLE_robust_client_memory
GL_EXT_texture_rg
GL_KHR_parallel_shader_compile
GL_NV_pack_subimage
GL_ANGLE_copy_texture_3d
GL_ANGLE_program_cache_control
GL_EXT_texture_type_2_10_10_10_REV
GL_OES_fbo_render_mipmap
GL_EXT_blend_func_extended
GL_ANGLE_lossy_etc_decode
GL_CHROMIUM_bind_uniform_location
GL_ANGLE_texture_usage
GL_OES_depth32
GL_AMD_performance_monitor
GL_NV_framebuffer_blit
GL_ANGLE_instanced_arrays
GL_EXT_color_buffer_half_float
GL_EXT_color_buffer_float
GL_ANGLE_texture_compression_dxt5
GL_EXT_sRGB
GL_ANGLE_depth_texture
GL_EXT_blend_minmax
GL_EXT_multi_draw_indirect
GL_EXT_EGL_image_external_wrap_modes
GL_OES_mapbuffer
GL_OVR_multiview2
GL_ANGLE_multi_draw
GL_OES_compressed_ETC2_sRGB8_alpha8_texture
GL_OES_get_program_binary
GL_OES_compressed_ETC2_RGB8_texture
GL_ANGLE_multiview_multisample
GL_EXT_unpack_subimage
GL_ANGLE_base_vertex_base_instance_shader_builtin
GL_OES_compressed_EAC_R11_signed_texture
GL_OES_packed_depth_stencil
GL_ANGLE_request_extension
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_EXT_occlusion_query_boolean
GL_EXT_read_format_bgra
GL_EXT_texture_compression_rgtc
GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture
GL_OES_texture_stencil8
GL_EXT_frag_depth
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_EXT_texture_compression_bptc
GL_OES_compressed_ETC2_sRGB8_texture
GL_OES_compressed_EAC_R11_unsigned_texture
GL_EXT_debug_marker
GL_NV_EGL_stream_consumer_external
GL_OES_texture_float
GL_WEBGL_video_texture
GL_EXT_texture_compression_s3tc_srgb
GL_OES_draw_buffers_indexed
GL_CHROMIUM_sync_query
GL_EXT_disjoint_timer_query
GL_KHR_debug
GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_translated_shader_source
GL_EXT_float_blend
GL_OES_texture_npot
GL_OES_EGL_image_external_essl3
GL_ANGLE_pack_reverse_row_order
GL_NV_fence
GL_CHROMIUM_bind_generates_resource
GL_EXT_clip_control
GL_OES_EGL_image_external
GL_OES_compressed_EAC_RG11_unsigned_texture
GL_EXT_robustness
GL_ANGLE_memory_size
GL_ANGLE_texture_multisample
GL_CHROMIUM_lose_context
GL_OES_draw_elements_base_vertex
GL_EXT_discard_framebuffer
GL_EXT_texture_compression_dxt1
GL_OES_EGL_image
GL_ANGLE_client_arrays
GL_EXT_shader_texture_lod
GL_OVR_multiview
GL_ANGLE_get_serialized_context_string
GL_ANGLE_base_vertex_base_instance
GL_ANGLE_provoking_vertex
GL_EXT_map_buffer_range
GL_EXT_texture_norm16
GL_OES_element_index_uint
GL_EXT_debug_label
GL_OES_compressed_EAC_RG11_signed_texture
GL_CHROMIUM_copy_texture
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
Detected renderers:
(Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.3636) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5))
(Supported) ANGLE (Intel, Intel(R) HD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.8729) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5))
(Supported) Intel(R) HD Graphics 620 (3.3.0 - Build 27.20.100.8729)
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: angle
Memory: 12197 Mb
Number of Cores: 4
Swap Location: C:/Users/casa1/AppData/Local/Temp
Built for: sse2
Base instruction set: fma3+avx2
Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2
Current Settings
Current Swap Location: C:/Users/casa1/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: C:/Users/casa1/AppData/Roaming/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Loaded Python Plugins
colorspace
comics_project_management_tools
documenttools
exportlayers
filtermanager
lastdocumentsdocker
plugin_importer
quick_settings_docker
scripter
tenbrushes
tenscripts
Display Information
Number of screens: 2
Screen: 0
Name: \\.\DISPLAY1
Depth: 32
Scale: 1
Physical DPI100.968
Logical DPI96
Physical Size: 344, 193
Position: 0, 0
Resolution in pixels: 1366x768
Manufacturer: Chimei Innolux Corporation
Model: CMN15db
Refresh Rate: 60
Serial Number:
Screen: 1
Name: \\.\DISPLAY2
Depth: 32
Scale: 1
Physical DPI42.305
Logical DPI96
Physical Size: 1150, 650
Position: -1920, -313
Resolution in pixels: 1920x1080
Manufacturer: GDH
Model: TV PHILCO
Refresh Rate: 29
Serial Number: 1
Current Settings
Current Swap Location: C:/Users/casa1/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: C:/Users/casa1/AppData/Roaming/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Thank you so much for all help x3