Hi @dkazakov , I tried it on Windows 11.
- 16-bit + ANGLE is fixed
- I couldn’t get a crash with either added audio or fresh opening a file with existing audio, removing it, scrubbing etc.
However, I believe I found a new (?) bug related to the audio playback. The audio is cut off sooner than expected. Here’s how I can repro it:
- Start Krita
- Create a new document, open the animation timeline
- Modify the animation settings:
start frame 0
end frame 1000 (just sufficiently large)
FPS 10 - Add an audio file. In my case it was a WAV file with 27 seconds length.
- Play back the animation. It will play normally and the audio will end at around 270’th frame.
(everything works as expected until this point) - Modify the animation settings again, and change the FPS to 20
- Play back the animation. The audio will stop at the same frame, but now due to the FPS being twice as large as before, it will be cut off in half before finishing (i.e. only 13.5 seconds of 27 seconds clip will play).
- (BONUS) Remove the audio clip. Add back the same audio clip. Now it play in full at 20 FPS.
Scrubbing, stopping, resuming, adding keyframes, and changing the playback speed percentage doesn’t affect this.
I hope this helps!