Same thing as above, this isn’t something I can make happen, I need the files that cause this to look into it.
@Drawpile would you like this request for help to be posted as a site-wide banner again for a few days?
It wouldn’t hurt, I only have reports that some stuff doesn’t work, but not enough information to do anything about it.
Not your buddy. I’ve updated the expired links, they should work again now, thanks for letting me know.
i think if you had an animation file that we could download, that would help out a lot
You can use this animation file as a test: https://drive.proton.me/urls/DC7VB0TNM4#3nK3EIswbkuR
But I only have test files that I know are working, so unless there happen to be device-specific issues that somehow slipped through the previous testing with timelapse exporting, they’re probably not of much use. What I need is files that don’t work, which are reported to exist, but I don’t have them.
You can try to throw different audio files add it by clicking on the speaker icon in the animation timeline and choosing the option to add an audio track. I don’t have any relevant examples for audio, just ear-splitting sine waves that I used for easy comparison of the waveforms and random music tracks that are all copyrighted, none of which I could find any problems with.
I tested this on an emulated ARM64 Android 15 device with a few different audio files.
With two stereo Flac files, MP4 was fine with both H.264 and AV1. But with WebM/VP8, the audio was sped up. With the 44.1kHz Flac file, the video ends after around 3/4 the runtime, and with the 32kHz Flac file the video ends after about half the runtime. (It’s only a 4 second video, so just a rough estimate.)
With a 44.1kHz mono MP3 file and a 32kHz stereo Ogg Vorbis file, all three formats (MP4/H.264, MP4/AV1, WEBM/VP8) were complete static and the video runtime was around twice as long. The WebM videos end after the normal length, while the MP4s continue running for the extended length.
So something odd is definitely happening, but I’m not sure what.
Also, GIF works fine, since it doesn’t support audio.
