Lately I have started to make timelapses of my drawings, but I had been noticing that when exporting them the recorder did not save all the progress in video, that is, it does not export all the frames.
Likewise, the transition that is made at the beginning is cut depending on the input fps.
This apparently only happens when there are many images to export to video.
I already checked and in fact no image is needed so the second option is most likely because when you are exporting the timelapse the percentage ends when it reaches 85, something that had never happened to me.
My recording has 11233 images.
I have no problem with sharing it but it won’t be soon since it is 1 GB and the upload speed of my internet is not much :pensive
Edit: already compressed it weighs much less, I’ll send it to you in a moment.
After some discussion we found out this was because of 2 separate/unrelated issues:
The recorder would not export a complete video. It would stop midway at the same point in the video each time
The transition between the “result preview” and main timelapse had its animation cut
The first issue was a result of some missing images in the recorder folder. The exporter expects the image files to be numbered continuously. So the files should be numbered like 000001.jpg, 0000002.jpg, 000003.jpg, etc until the last one. If one is skipped the exporter stops at that number so it doesn’t make the full video. To fix this you can copy the previous image to replace the missing one. So if 000010.jpg is missing make a copy of 000009.jpg and name it 000010.jpg.
The second issue is a bug with the exporter. If you put in a high number for input_fps (I think above 60) that causes the animation between the preview and main timelapse to be cut. I think the higher you go the more it gets cut. This one I think we’ll have to update the code for the transition to work with any input_fps value.
Thank you so much! , I just saw that it was finally merged, this always brought me problems and it is good to see that I can now export directly from krita without using Kdenlive.