Yeah i actually noticed recently that “shading off” is kinda broken with the alpha channel. I’ll try and fix it in the next version.
Uploaded a new version, v20260325. The main change (and actually why i made it) is adding support for Krita 6 (you can still use Krita 5.x too). It also adds the visibility mask and moat generation i mentioned in earlier posts as well as fixing a bunch of bugs… though unfortunately i forgot the issue Kibouw mentioned, so that’ll be next version
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It took me so long to make a new version partly because i was busy with other stuff but also because i wanted to make a brand new site with it. Which, BTW, i still haven’t finished
if you visit the page, it is the same old barebones site. The new one is supposed to have a tutorial and a bunch of other stuff:
…however with Krita 6’s release i decided to grab whatever i have already, fix the code to work with Krita 6 and release that with the current site. The new one will come at some other point in the future. Making the images takes a bit :-P.
Here is the full changelog:
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Add Krita 6 support (the script can still work in Krita 5.x)
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Add a visibility mask that allows isolating parts of the mesh using the current selection
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Add a “Generate Moat…” command to expand the texels around geometry (for mipmaps, etc)
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Add an explicit “pure” shader that shows the raw texture data when shading is disabled
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Fix bug that caused some functionality to not work with meshes that have negative texture coordinates
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Fix bug that assumed the square texture when calculating the texture coordinates grid
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Fix bug that relied on default OpenGL texture data to make sense
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Fix bug with selection texture rendering
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Add files for building releases using Docker (mainly to make sure the Linux .so file is built with an old glibc so that it works on all current desktop systems)
