
Water practice animation. On 3s again.
This one turned out a bit choppy, so I’ll have to give this sort of thing another try sometime.
Advice and suggestions welcome.

Water practice animation. On 3s again.
This one turned out a bit choppy, so I’ll have to give this sort of thing another try sometime.
Advice and suggestions welcome.
Specifically for this fragment: water should fill the entire pipe in order to flow under pressure, and not to flow out. At the end of the stream, water should decay into jets. When the water stops flowing out, the stream should become a straight line. The pipe should distort in the place where the water closes it (water acts as a lens).
looks really good to me =0. even the pressure.
What do you mean “on 3s”? Is that the frame rate?
I have a too dirty mind. ![]()
But, really, it looks great!
Awesome tips, thanks! That all makes a ton of sense. And of course I forgot the refraction! I had drawn the pipe as a static background layout, so I overlooked that piece of movement.
By “on 3s” I mean that I only did new drawings on every 3rd frame; 0, 3, 6, 9, 12, etc.
2s and 1s produce smoother movement but can create a wobbly look and (more importantly for me in terms of practice) take a lot of time and work, since you end up drawing 2-3 times as many frames for the same length animation.
Hah. Animation and imagination go hand in hand! ;]