Wraparound mode bug has made the area outside the canvas white instead of transparent

I’m on Windows 10, using version 4.4.8.

I used wraparound mode for the first time yesterday, trying to make a tileable 16x16 sprite.

Ever since then, when wraparound mode is off, the area outside of the canvas is seen as solid white instead of transparency. If I drag a layer in any direction, there’s a white box surrounding it on every side. If I crop or trim the canvas or layer, everything outside the crop/trim area is turned to solid white. If I hit Delete while nothing is selected, the layer is filled with white instead of transparency. (Though if I do have something selected and hit Delete, it does properly delete it.)

Here’s a quick video of the issue. Note the layer thumbnail, how the white space seems to extend infinitely.

If I turn wraparound mode back on, this is fixed. I no longer get the white space. But it would be absurd to have wraparound mode on all the time.

This also seems to be a permanent change. Even after closing Krita, reopening it, starting a new file, and not turning on wraparound mode, as I did for that video, I still get this issue. But if I open a file from before this started, it doesn’t happen.

I don’t know what to do, and I haven’t found anything about it through Google. It’s making the program so hard to use that I’ve gone back to Gimp for the time being.

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You only have the background layer. Maybe you accidentally pressed ctrl-shift-e when you meant to press shift-w? That will merge all layers to one.

Try creating a new layer and disable the background layer.

I didn’t accidentally merge the layers. This was a new file I created to demonstrate how it happens when as many variables as possible were removed.

But I tried adding some more layers, and yeah, it doesn’t affect those. Which just leaves me confused, because when I open the original file I was having issues with, it happens on all the layers.

I guess I must have duplicated the background layer for the other layers in that original one, and that’s what caused it. But I still don’t understand why that would happen. What makes the default background layer different?

It is white and it doesn’t have the alpha channel enabled.

I think it’s mostly there to hide the checkerboard pattern. Personally I never draw on the background layer.

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