It’s all good. The reason why I suggested opentoonz was it could be studied easier than commercial software that is more difficult to study the internals.
I am telling this to all people participating here and also for people who will participate in this thread in future. (this applies to all feature request in this website)
Replies to feature request by members of the forum are not official answers unless they are made by people who are part of the krita dev team (generally they have a badge or text next to their username identifying them as devs) each of us can have different opinion like any stranger on internet that doesn’t mean it is the official stance.
Yes transform masks are really intensive and there is no doubt that this is just a workaround that is being suggested please do not take it a solution. The thread is not closed, if there was a solution it would have been. Also note that people commenting here are not devs so anything is just their opinion do not take it as official answer. I am telling this because some people take answers from normal members like you and me as official answer and then get miffed about it for no reason. You do not need to convince members here.
From what I see this feature is useful so if some volunteer or devs get interested in implementing this we might see some updates.
I haven’t animated in almost 5years now cause I’ve been patiently waiting to see if Krita would ever add a camera to the animation part. And yeah the alternative we got was not the best. So now I’m really wondering if I should learn blender’s 2d animation or just move to opentoonz which really hard cause I’m toooo used to Krita:sweat_smile:
I was thinking on working on a plugging, but at the moment I don’t have time or resources for that kind of project.![]()
Hi everyone!
For the moment, when you want to use the wizard tool on an illustration, let’s say everything’s more or less ok.
Now, when it comes to using this tool in animation mode, things get a bit more laborious. I propose that the assistant tool can be handled as an animatable object. This would allow some daring perspective animations which are not really easy in. Krita at the moment : from one frame to the next we’d like to be able to see the transformations of the markers and guides. This would allow much more precise planning before the sketch. Couldn’t there also be an onion skin type function for the guides in the tool assistant (one colour for the markers in the previous frame and another for those in the next frame)? Another option would be the appearance of a 2d camera with lens settings. What do you guys think?
Case of Assistant Tool:
I think you want to say for having separate Rulers for each frame. Am I right? ![]()
case of 2d Camera:
I think something like these are already exist in these topics,
But I may be wrong about yours.
K.A.B.H.
Is your feature request covered by one of the two feature requests linked in @Studio-Kyubo’s comment?
If yes, please tell me which one so I can join your request to that thread.
I’m just discovered first hand if you have the canvas a certain size and a certain amount of frames, the on-disk cache will quickly hit the GB and if done in memory, you can run out of memory and the linux kernel for instance will kill the program to save resources.
A dedicated 2D animation camera would be wonderful to have. I’ll have to for the time being split a project up into tiny parts, each scene being its own project file, but how many am I going to need in terms of krita kra files? I could see it going into the hundreds possibly. Is there a plugin that lets you batch export?
I think it’s pretty standard to have each cut as a separate file or a folder of files (when exported).
For the automation question, maybe you could ask for help in the support section, describe clearly what you need to do, and someone will probably suggest a solution.
Oh I know a way I could export it via a bash script or the command line, but it would be a pain to keep track of every scene and organize it effectively without opening and reopening previous project files.
Would you say that fusion truly is a better tool to use as purely a 3D camera compared to Blender? Because I don’t right now use after effects and am not pleased with adobe’s business practices.
@emilm
I wanted to add that Tahoma2D and soon OpenToonz will be adding native OCA import, no need for a plugin. You can test out the beta for 1.5 which is scheduled to be released roughly the 1st of december here.
OT and T2D have a built in compositor that’s pretty good. I think it could be a wonderful companion to krita for animation purposes.
This thread has been made into a bug report to give more attention to the devs. I suggest if you want to see it higher priority, CC it or however the system works to let the devs know more than one person wants this to be fulfilled.
If you add comments to a bug report in an attempt to ‘bump it up’, that will only annoy the developers and anybody else who is on the email distribution list.
Totally agree, I hope there wasn’t any implication I was saying that. There’s just as you know, a CC button you can add yourself. I don’t think the devs or anyone on the mailing list gets a notification someone added themselves to a request list.
@jointri I misread and misunderstood. Sorry about that.
I think that @emmetpdx said on the mailing list that he was looking at tahoma2d for how to implement this. I would say there’s a good probability sometime soon something to add a dedicated animation camera is going to come. Fingers crossed.
I guess a bit of an update on this, a few months ago the feature request I made was changed from REPO (Reported) to CONF (Confirmed) by emmet. It’s not yet an assigned task, but since the devs have acknowledged it’s an issue, it will be someday fixed.
I am just dropping this here because I was thinking about how could a 2D camera be implemented. I saw that some devs were looking at Tahoma/Opentoonz for how they do it but I don’t know how applicable those software’s features are to Krita since they seem to work fundamentally in different ways? I should point out tho that I don’t know how coding works, like at all, so I may be wrong and I kinda hope I am.
I was looking at this plugin and thought that looked exactly like 2D Pencil’s workspace. You have your canvas but you can draw outside of it, however only whats inside it will get rendered, this means that if you keep your drawings fixed and move the canvas around you are changing what gets rendered, like the camera function on 2D pencil.
So you can have this plugin and you draw your animation and then the camera layer or option works kinda like a transform tool for the canvas, when you render your animation the position of the canvas decides what gets rendered so moving it means the camera gets moved.
So maybe finding a way to add this pluging and then animating the crop tool can achieve the camera feature without reinventing the wheel.
This is also simmilar to what CSP does, but not quite. Just that what I’ve been calling canvas is the blue square representing the camera and the “infinite canvas” is actually just a regular canvas that you can make very very big to then move the blue square around, which decides what gets rendered when.
I am not sure if this is helpful and maybe any dev that has even considered implementing a 2D camera has already thought about everything I said here and discarted it as trash, and also maybe its impossible to implement in this way without massive hardware requirements or a huge team trying to optimize the feature, and I know the team is small and woks hard and people aren’t donating enough (I try to donate but the art industry is dire right now and I live in a 3rd world country, but that’s no excuse I can still pay something for the software I use)
So yeah… Idk I was thinking about all this and maybe my thoughts can at least save time discarting bad ideas quickly haha hope it does something
Well, the most closest answer you gonna get its with Krita 6 builded with QT6 would solve that for the 2D Camera, for a better implementation, of course it has been working several months, remember they have to release the version of 5.3 so they might be a little busy, which some of those features would make easy for the camera 2D or at least some of the fixes. I know the work of Pencil2D it could be an option too, but i rather prefer would be something similar to the Opentoonz, or at least a good start as for the RETAS, paintman. cacani, or Tvpaint camera feature, its gonna take time, the plugin would be a good point of view, but implementing this whole thing, need to be planned as steps, look how they managed to pencil2D, they got the camera2D feature, but they lack a lot of the features in comparisson with Krita. Maybe you can ask in Opentoonz forum or discord those things, as a sugerence.