2D Camera movement

How exactly would the Qt6 port in Krita 6 solve the transform masks chewing up resources issue?

I was most talking about the implementation of 2D camera, but at this point that would be the better option, for waiting until the release of Krita 6.0 in QT6. Because right one, they are more trying to adding some existing features, rather than implemented this feature, with the transformation masks goes the same. You can check the gitlab of Krita development too.

I noticed this topic just now, and I am not sure if I really understand your request. But I think this feature may be necessary if we indeed need to make professional and complex animations on Krita. Moreover, as Krita has its animation mode, maybe it should be developed and perfected constantly. So I support the implementation of the 2D camera movement feature. I hope to see it in Krita 6.

I am not an expert on it. You can regard me as someone who actively participates in community activities and engages in discussions (Everyone here hopes Krita gets better, I believe ). And English is not my native language, so if there is anything wrong, I would say sorry in advance.

:kiki_sweat_smile: