I was rotating the canvas and noticed massive offsets on the rotation canvas. direction it slides too is also random.
a single rotation is enough to offset the camera quite alot. I tend to rotate the canvas a bit in order to draw lines at a better angle on the tablet and this waving motion is distracting and a bit on the borderline nauseating. a more stable rotation or with a lesser offset would be more pleasing overall to not jitter around.
huh, that looks weird. Ideally it should rotate using the center of the visible screen as the origin, or the nearest edge of the canvas if it doesn’t overlap the center. Like it shouldn’t be based on the cursor position at all, really.
to my knowledge it happens constantly and location of mouse is irrelevant.
doing small rotations you don’t notice it much but when you start to rotate more it kinda is hard to miss.
to me what it looks like it is rotating from from different axis considering the angle it has, and when it swaps to another point it slides out of position.
The issue is that the origin of rotation for the canvas moves. It doesn’t rotate around the place from which the rotation was initiated, nor does it use the canvas centre. https://imgur.com/a/TKX5WZq
Finally people are noticing this weird thing.
There are lots of small issues like this one in Krita.
The cursor’s negative color is one of them. Although the concept works, with mid values colors, it becomes quasi invisible. Improvement on that side too matters. Just saying.
@novames00 Things like these can only be fixed if they are reported. So if you come across any, be sure to let the devs know on the forum or for clear bugs, over on KDE.
Found this bug report by @dkazakov from 2019 that seems to be describing the same issue. Weird that such a seemingly small issue with a relatively straightforward fix hasn’t been squished yet (then again, that might just be the reason it’s been prioritized away).
Agreed, it makes usage a bit harder. e.g. keyboard shortcuts and certain experiences surrounding the way move vs. transform works is a very strong painpoint imo. One day I’d like to tackle that.
I was about to make a new topic, but this one will do.
Rotation should be centered on the canvas not on the screen. When you rotate something in real life you rotate the canvas not the whole table…
I don’t know about the offset and honestly it’s not a problem, but the above is. Very counter-intuitive.
If you are fully zoomed in to a portion of the canvas and rotate the canvas itself, your artwork may rotate out of the screen. When drawing on paper, you don’t usually rotate from the paper center, you rotate from the portion of the paper you want to draw on so you can still reach it easily. Rotate paper from center > move back in position basically achieves the same thing.