Please read how to make feature request in the Krita Manual before making a request.
Hi, I am tapirawa, I wish to request to Krita software developer to have Digital doll/puppet/ Human anatomy as referent to draw Human character. Grid also.
Please read how to make feature request in the Krita Manual before making a request.
Hi, I am tapirawa, I wish to request to Krita software developer to have Digital doll/puppet/ Human anatomy as referent to draw Human character. Grid also.
Hi
I’ve updated title to have something more precise.
Concerning feature request, I think subject has already been discussed in the forum (but too lazy to search, sorry
) and I think description of feature is a little bit vague 
I’ll let developers giving you an answer 
Grum999
They’re is an app called Magic Poser that can do this. It’s available on both Apple and Android.
Pose your model, export, then use as reference in Krita.
I think it would be cool to have it. For now there are other prorities but I know that people use it quite often/with good results on Clip Studio Paint, don’t they? And it does sound useful. Especially if you have room and all that, too.
I think another alternative could be Blender with the human creator… how was it called, MD-lab? something like that. It creates a human quickly, togheter with rigging, so you don’t have to do it. Then just set it up and screenshot and done.
There are some websites, too…
I can help with sculpting if needed.
There’s this which apparently produces output suitable for use in Blender:
http://www.makehumancommunity.org/
I think this would be pretty complex to do well. Mesh and rig creation seems solved by existing tools, like Makehuman, but I haven’t seen anything that would let a non-specialist easily pose models and get realistic results. The results tend to be stiff and anatomically questionable.
I do think that a simple to use cloth sim system would be really useful even with somewhat unrealistic human models, but that still seems very far outside the scope of Krita.
Looks like the question has been asked before (in the world of Krita):
https://forum.kde.org/viewtopic.php?f=288&t=160232&hilit=mannequin
Unfortunately this free model seems to be unavailable now:
… But here is another:
https://www.deviantart.com/jaxmp/art/Blender-Art-Mannequin-89266968?comment=1%3A89266968%3A758650412
![]()
I am not a big fan of make human. Usually it gives errors and I haven’t seen an update for God how long. I think it is just a dead project and blender has evolved alot since then.
I am sorry but cloth sim is way too much might as well use a 3d app by then.
Regarding that lost model I could try and remake it. I have been training my painting but I don’t mind to train my scuplt and rigging too. Originally I was thinking to use something more similar to the zbrush head that I think is a sculpture used for artists in real life I think.
@EyeOdin yea, my point was that anything useful is going to be pretty involved and outside the scope of what Krita is focused on.
But why you need a cloth sim to be useful? Seems unnecessary.
I must say I would not mind making a model for Krita. I could try making a boy and a girl doll. Even if it only remains as a blend file or something.
But there seems to exist real interest from the developers for a doll like this to justify the work.
@tiar
Btw what kind of character would you want? I don’t want to call people left and right but considering if this was a Google summer of code project I imagine this had a idea behind it perhaps a sketch for it. If there is anything like that just send me the pics and I will do what I can for it. Or I will make one at my own taste. Also for rigg requirements.
I think I found the file for the lost model…possibly a broken file? You can check it out here:
My skill-level is not enough to fix it ![]()
Sure I can take a look. it should not be worse than the UE manequin to fix.
I think the problem is just the UI of it that broke. but it was a bit annoying to load up. in that pose it looks nice but after moving it I did not like I must say. The rig is easy to use but the geometry has no landmarks for light, this is like meant for manga alone I think. Also you have no fingers. I was thinking something more blocky round.
Give me a couple of days and I will give my shot at it. However the rig might need more work than that.
I appreciate your work (love the pigmento plugin)! Thanks for looking into it 
@EyeOdin
No need to waste your precious time to re-create that mannequin thing!
Fortunately I found that model in my HDD and uploaded it here:
https://www53.zippyshare.com/v/6e2cxJBS/file.html
And this link shows how to use it as a reference while painting:
https://www.deviantart.com/omiyaio/art/Painting-Process-for-Sign-of-Spring-443545867
… but it would be so cool to have it built-in inside Krita, like ClipStudio has got from ages! ![]()
Thank you for the share
!
How you persons feel with a head with landmarks on it? or more roundish is better?
I saw the CSP models and they had a boy and a girl so I made a boi to start with. I did this with no reference because I donno if there will be any. I do need to focus on my painting though so I will push 3d buttons when ever I can.
If it was my choice, it would have an Asaro head or similar. I appreciate that’s a lot more work, and only really relevant when using the model for lighting reference. I think what you have here gives a good idea of the gross shapes.
This would be an awesome feature to have, especially for people doing comics where finding references for weird poses is much harder. Even a simple model without much detail would be better than nothing.
However I do have to wonder about the feasibility of it. How would someone be able to easily/intuitively pose the model without reimplementing half of Blender in Krita?