Hello. I’m using a Linux workstation, Rocky 9; using Krita 5.2.2.
I’ve got a reference plate and I’m painting into a different layer to create fx. Then I’m turning off my reference plate and using Render Animation to export my fx work on a largely transparent image sequence. 16 bit EXRs, RGBA - flatten image selected in options.
Often (though not always), when importing these frames into Nuke we’re seeing very strange behavior. When the eraser has been used we get very funky “artifacts” in the RGB channels. Ghosts of past work that’s been erased. But not all the erased work, and what’s left behind changes every time. It sort of looks like the raw RGB when you’ve exported a straight alpha.
For a technical reason in our deliverable we’re trying to get these images without this schmutz/ghosting/garbage outside of our desired fx artwork.
I know I can just apply the alpha channel to remove this additional pixel data from view. We’re specifically looking for a solution where the garbage information is removed. This could be through preferences, through export, through change in workflow. Open to any ideas.
The attached gif shows:
- the image rgb solo
- the image alpha solo
(EDIT - apologies there a few frames of 1 again) - applied over a background with alpha as a mask (looking good!)
- applied over a background without alpha as a mask (lots of junk)

If it helps - during my working session in Krita I can’t see the ghost images at all. It’s been erased/removed. There is no trace of it - it is only showing up once the exported files are being ingested or viewed elsewhere.





