Fire animation testing

(Does this image type even load on here? Edit: it do!)

Ive been making small animations recently and would like some feedback on this one. The first half just feels off with the fire. Any tips?

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I think this looks pretty good! I’m not super great at animation, but I think for the first half the flame doesn’t seem to have enough motion to me. Like, when the ball stops it looks like the flame just goes back to its regular small flickering motions too fast rather than having more of that wild flicker that flames have before they settle into their usual motion.

Sorry if that didn’t make any sense! But I think it’s really neat you are working on a lot of short animations! You seem to have a great start already!

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I like the hand drawn smear effects when the sphere is moving.
For the scaling and overall canvas movement, I’d have used Animation Curves because I’m lazy.

For the fire, flames are translucent so you can get more realism by painting more than one overlapping flame, of a slightly different colour with about 50% opacity each.
Also, by convention, flames have a distinctive ‘flame’ shape so it’s useful to do that too.

See this topic: Newbie animation for an illustration of improvement of animated flames.

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Ooo I see what you mean. I realize the lack of follow through, I think it’s called. I’m gonna work on it and see what happens. Thanks! Many Thanks!

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Hey thanks! Yeah I have not learnt animation curves so im sticking with hand drawn and on occasion the move tool.

Here’s a fire-free version for the squash, stretch and smear/artifacts

And about the fire, I’m not going for realism at the moment. In fact it was just supposed to be a magic effect. i wanted to capture the correct motion first before I added any effects afterwards. Thanks though!

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