Sorry for not speaking with detailed technicalities, but in that very case in the given explanations, I think the original brush in this thread can be pertty perfectly achieved by using Texture Per Stroke + Height mode in Krita. Because those by definition seem to be used for this brush in CSP. (Height mode in CSP also seem using a similar fomula to Krita, which means the dab dissapears when the parameter level goes down.)
And I was able to reproduce the same texture behaviour to Krita in CSP by using Height + Texture Per Tips(done by checking ‘Apply by each plot’ in CSP)
At this point I think I’m not gonna have anything left to say after Texture Per Stroke is implemented because of 2 things :
1 The way Strength Depth is applied doesn’t seem to be 1 general rule in the engine that determines every modes, but varies from mode to mode. (It seemed like it in your phabricator post, correct me if I’m wrong.)
2 My purpose was to emulate the specific feeling of the brush I wanted.
@Daishishi
As for the picture, sure it’s ok for any usage but I’m still not sure my version of simplified texture behaviour descriptions are correctly done… Anyway here’s a new one in case you need.


