WIP for hopefully this month challenge, drawing metal stuff (armor for me).
Funnily I tried to take some screenshots in Destiny 2 (Video game) for ref, where I notice some slow render bug. But it gave me idea for a test.
This is the test.
and the ref by Sayathefox
Timelapse
Basically the rendering in a game is through multiple pass, and I tried to mimic the same process so that I don’t need to guess which place need more work or the depth is still lacking. Around 2 hours to get the value ratio close to the ref photo, and I add another hour to change some stuff so the illustration feels a bit different from the ref.


