Non-destructive smudging in Krita

Hello everyone, I am new to Krita. How can we smudge non-destructively? Like in Photoshop, we can check ’ sample all layers ’ to smudge the paint on the layers that are below the current layer. Can we do something like this in Krita?

Smudge brushes has a “Overlay Mode” option in the left side of brush editor, should have the same effect.

Thank you very much Lesqwe56. It feels very good to find the answer after searching for hours. If you don’t mind can you please tell me if there is a blending brush that can preserve the underlying texture while blending? Thank you very much again.

That’s a difficult question to answer - there’s so many variables. Could you explain what you’re looking for in more detail?

One way I can think of is if the texture you’re trying to preserve is a pattern - then you could preserve that texture by applying the same pattern to the brush with the same scale and offset, and adjusting the settings to mask out parts of the stroke, or replicate the values.

Another way could be if your texture is on a separate layer, or duplicated, then you blend on the layer above with a layer type that merges the two layers content in the desired way.

I posted some examples using these techniques in this thread last year: Best Practices for creating canvas textures? (Experiences and techniques) - #9 by Mythmaker

@Mythmaker I mean when we paint with brushes with textures like charcoal, chalk, etc., and blend using a blender brush, it damages the texture. How to prevent that?

You can use a special blender brush that has this texture. I think one of the Ramon’s bundles had a textured blender brush.

There’s so many ways texture can be applied to a brush preset: textured brush tip (and lightness), masking, pattern, variables like scatter, density etc. So, the way textures are applied can be very complex and randomised.

For a blender to miss the parts where there are gaps in the applied strokes, the textures of the original brush and blender brush would have to align. The only available fixed texture style in a preset is the pattern - so you can apply the same pattern texture to different brushes and have that texture align (same scale, same offset).

Alternatively, if the random texture in a blender is very coarse, some texture would be left untouched as you pass over the existing strokes.

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