One opinion about krita

Hi everyone. I write again about something that I have already mentioned, even at the risk of seeming heavy, to comment on something, which from my point of view is quite important. I would like you to take a look at the following video. https://www.youtube.com/watch?v=Ct4puOM_NaU . It is a video by Marc Brunet, a youtuber artist with 450,000 subscribers, in which he compares esketch book, mediabang and krita. I anticipate that krita comes out winning of course :grin:. The part that interests me is Krita’s, which is the last one.
Basically what I wanted to point out is that he has a very good opinion of krita, but he remarks several times the problem that I already referred to in another post, of the broken gradient map (excuse me if I am heavy, do not kill me), and indicates that it is the only thing that the program would lack. He comments on it so much, because the reason, like me, for those of us who paint in grayscale and then go to color is an important tool. I wouldn’t be so insistent if it was something that Krita didn’t have,but it’s something that Krita does have and it’s broken, which is worse. As I think it gives a much worse impression of a program for those who are trying it for the first time, something that does not work than something that does not have. And the gradient map is not a rarely used tool. In this particular case, many of those who saw the video, and who are his followers, might still think that they need photoshop like Marc, because he actually uses the gradien map in almost all his videos, and in krita it doesn’t work. I know you work very hard (and you do it great), I just wanted to leave my thoughts on this topic to be taken into consideration (I only try to contribute ideas to improve Krita), if you think it should be like that. Thank you very much and forgive me if I am being impertinent. A greeting.

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The thing is… There’s always going to be a review that will say ā€œthis is the only thing that is lackingā€. I’ve been through so many of them over the past two decades!

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:joy: I can imagine that. But in this case krita is not lacking in that and it is a bit sad, when he could have said that the program was perfect. And you know that people judge more by the failures than by the successes. I just wanted to get my point across. Thank you very much for your reply and for your work, greetings.

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Why?
…
Just, why?

Oh I have seen this before. This dude is a bit clueless. That or this review was not worth more than 5 minutes of his day.

I must say I do not agree on your point of view.
Something that already exists can be built upon while so etching that does not exist needs to be created from scratch still.

If you follow your philosophy no other program could have a brush tool because cap/sai brush is the best and no one can compete.

Not to mention it is not a review of the programs but how do they these programs replace his custom workflow in photoshop… I am sorry to say but this kinda attitude is one of one trick ponies, ussualy they say bad of others just to justify their monthly subscription and their inability to swap programs. Seriously 2D artists are the most lazy people I have seen to try out new things and it still upsets me immensely, as if learning a 2D takes more than 15 minutes as they are all the same. Tell me that when you come to 3D you will be owned for the next couple of months at least for just one. And no program works the same as the other so if you have needs you need to actually learn and use your damn brain to know the ropes.

I must say I don’t use gradient maps much but I never saw issues concerning them. I saw the video and don’t see what is his issue with them. He is complaining but the gradient map is working while he complains… Is it buggy because of the preview refresh? If it is he is just a princess lol. " Oh no it is so buggy that is unusable" hahaha

Well, for the record, all I’m saying is just my ideas and I’m probably wrong.

Regarding why? Well, I don’t know. It was just a guess, there are people of all kinds, and I am not saying that it is right or wrong that they act like this, but it does not seem unreasonable to think that if beginners want to paint as their favorite artist does, they try to use the same tools, and in the event that they cannot, the one that allows them to follow their work flow. If a particular program does not allow it, it is possible that they will look for it elsewhere (note that I say possible, not that it will happen).

When they have more practice they will discover that it is not necessary, but at first, as I say, I think it is possible. It was just a marketing thought (of which I have no idea, so if you tell me otherwise I will believe you). My point was more due to the fact that (for those who try it the first time) something broken is worse than not having it, if I try two programs for the first time and in one of them I find two things broken and in the second that they do not have them, and everything else is the same, possibly I would go for the second because I would think it is more stable. It is just my personal opinion and I am often wrong.

I only mentioned it because when it was communicated that this was broken, I think I remember, that Boudewijn said that it would not be very difficult to fix, and I think it would be good, that what is already implemented and is a very requested tool, be fixed. Whether it is broken or not, well I think quite a lot, in my case it is not just the preview, it takes 20-30 seconds depending on the size of the image. If I have to adjust the color several times, there I can lose 2, 3 minutes or more. That is only an image, in my case I am doing various scenarios for a video game, multiply that by all the assets and imagine, I am left without a hair on my head (obviously this part of the process is not done in krita, because I cannot waste so much time). I just wanted to say my thoughts in case they were useful, if they are not at all, please ignore them. Thanks Richard and EyeOdin for your comments, and greetings.

I was just testing out now to see what is the matter with this:

original
applying gradient map

no artifacts, no differ in end result nor there are lacking options besides the pin point position of a new added color that is not on the edges. PS comes only with a bunch of presets in folders while in krita is in the selection of gradient you want. buggy? I am still to understand that bug or user issue.

I am sure if you tested krita and it did not have gradient maps you would be in the feature request instead say, ā€œoh photoshop has this feature so krita should have this toā€. so now the problem is ā€œoh no it is not as good as in PSā€ (with reasons that are not specified even).

regarding rendering times:

  • good rendering times is something extremely difficult to achieve and you should not piss off developers over such a issue as they already now about that and is something that improves over time when they are able too considering their framework.
  • for one Krita comes from Linux and is cross platform, while PS does not even exist in Linux and I assure you it would not have the same performance there as it does in windows or mac because it relies in stuff that is not theirs. While Krita is only allowed to run on free stuff. Also Krita in windows runs alot smoother and faster than in Linux I feel and there are reasons why is that.
  • it took a while but real time rendering arrived to Linux the last year or so in blender with eevee. my expectation is that effect will propagate as time goes on in general as libraries upgrade with development but don’t expect it to propagate overnight or in the next year.
  • I used a 4k image and the effects where almost instant I would say 5 seconds tops? I take longer to click on the buttons than to see the result.
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if your worry is time to apply the filters on a timer you should learn how to do batch processing and speed up that workflow.

Well, it is not my intention to upset the developers, nor to say that photoshop has something that krita should have it for. Krita already has a gradient map. If it works for you, I’m really glad. It works for me, yes, the gradient map applies it. But it takes a long time, something out of the ordinary I think, and it has never taken so long. I have been using it since I was 30 and I am 39 years old. There is also a bug report open https://krita-artists.org/t/gradient-map-fix-suggestion/8645 . or https://bugs.kde.org/show_bug.cgi?id=423273 .I do not know if you think that I am commenting on it to bother or to demand, I assure you that it is not like that and I do not want a photoshop, I just wanted to comment on something that from my point of view seemed important to me, I do not think I would hurt anyone for doing it. If so, I’m sorry. Eye Odin thanks for the advice. Greetings to you both.

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Concerning batch processing I only know for gimp at the moment and nuke so here is the gimp one:

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I am powering through a memory leak with a 10 year old computer?
they do give the same time spand to wait for it strangely enough. I donno how I am not feeling this then. really strange.

it is not the first time I see people going extremely slow and I don’t get it, my computer is not good. it’s better than a crappy laptop from stapples though, but still…

In fact he mentioned that it is possibly just a matter of adjusting but that Krita would be the best option to replace Photoshop.

It is not that 2D artists are lazy but honestly it took me time to fully understand Krita, mostly because there was no information material in my language, luckily I found David Revoy’s channel and well I will be about 3 years since I have used Krita.

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Thank you very much Eye Odin for the videos, the second one is very interesting. Gimp I have used it at some point for the gradient maps but it does not have a preview, I work on the fly and I change the colors of the gradient maps a lot so I use paint storm and affinity that are very good for that. Anyway, this video is sure to help me with something else that I have always had to do manually. Thank you very much again.

@SchrodingerCat
concerning software in my mind if you don’t know a new software or a add-on in the space of 6 months (give or take) soon you will be behind the curve soon this is the truth in the 3D world and the faster you learn it the quicker you will be doing stuff better and faster.

However I don’t think anything will happen in the 2D scene anytime soon or in the next year for that matter.

(from google translate)
In fact, 2d workers are not lazy. 2d work itself is a very traditional industry, but the pressure of practitioners is not very small. It takes almost 3000 hours of effective training time to enter the industry related to character or scene design. And practitioners need to understand a lot of art history, design history, history, religion and culture of various countries, current popular elements, etc.
2d workers believe in their own strength and do not want to be manipulated by ā€œtoolsā€. According to my observation, the pursuit of software and brushes is generally in the early stage. They will choose the software they feel comfortable with, but unfortunately, it is more comfortable to use sai/ps for thousands of hours.
Of course, ā€œ3D assisted designā€ is now becoming popular in scene design and movie concepts, but most of them are not deep (in China)
The strangest thing is that many people in China recognize colors through the hsl model, but use the square color wheel of hsv to select colors (due to translation problems, these two are always confused, lightness and value are translated into one word) but They can do normal creation… "I feel almost the same"It can be seen that 2d creation is quite subjective

those topics are software independent though.

The developers have seen that video. Thanks for posting it here. Also the developers know about the time consumed by gradient map. I am guessing it is not multi-threaded. Some volunteer may improve it in future. But currently the dev time is given to other features and bug fixes which are more urgent in nature for example the resource system, which helps in organising the brushes and other presets is being worked on now.

So don’t worry you have not hurt anyone or it is also not that developers don’t know the issue. There are bug report, the one you have linked here was even reported by boud himself :slight_smile: . it would take some time to get rectified though.

Having said that, I understand your concerns but if you look from the perspective of the developers, artists and reviewers should understand the nature of Free Software (not free as in free beer) development process. We are not a company or multi billion dollar conglomerate with countless developers working round the clock. We artists need to cut some slack for the Free Software Devs because most of these applications are done by volunteer in free time. It is fortunate that we have these features to begin with.

The issue with these reviewers is that they live in the Proprietary world where they only see Krita as a Free tool / knock off tool (free in terms of money) and due to inadvertent ignorance of the Free Software world try to compare it with their unicorn proprietary application. it is not their fault, they are just ignorant of the larger world, like frogs in the pond. I don’t mean to disrespect them just sharing my view about them. For example the reviewer stumbles upon the ā€˜Alt’ key colour picking behaviour, a simple search or reference of the Krita manual (Which is also written and maintained by devs and volunteer) would be enough to solve that issue. They did not take effort to explore everything, and frankly there is no motivation for them to explore it properly other than just making the video for their subscribers. I am sure they won’t be using Krita other than to make that video.

The thing that demotivates and irritates the developers, is after toiling hard and working continuously to make Krita better there is always some party pooper who pops up in the chat or forum to say that It is perfect but there is this one thing that is keeping me from switching to it. Imagine you are working on a artwork and after many hours the art director says the typical line ā€œIt is great but it is lacking the feel that I need can you work on it some more?ā€

So while giving critique, feature suggestions we artists need to be a bit more considerate and need to cut some slack for the devs. A bit of empathy goes a long way.

I am not saying this to demotivate you from giving critique or suggesting feature request and there is nothing wrong in doing that. All I saying is that be considerate and to the point while giving the critique. Explain the hindrances of your workflow rather than comparing or justifying by saying the other app has this so we should too. Hop on to the chatroom and spend some time with the team and you would understand what I am saying.

P.S. to add to my somewhat ranty opinion. I personally dislike the type of people who use krita initially since they don’t want to spend money or don’t have money, but the moment they rise in their career ditch it as if it was some use and throw tool and switch to proprietary software and worship it. There is nothing wrong in doing that it is their personal preference, but being attached to the team and Krita for so many years it makes me sad to see these kind of people. I know I should not get upset on this but still.

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Very well said, very well put, @raghukamath

Unfortunately this is the general case.
The big corpos made sure and keep making sure the general user is clueless about software on every level. Especially what is behind any of it.

Please excuse me when I say this bullsh*t scene of content creation and youtube channeling is really urinating on the hard, honest work of ones who actually care for the world and people.

…

Some side stories, they feel related and appropriate, just take it as comedy:

Do you remember Myspace and Tumblr?
Nah, really, hear me out: for a time they were big and widely used. About some 10 years ago.
There, it was really up to the user to express themselves using some HTML and little bits and boops, custom cursors etc. One could see and easily understand what was going on and how and it really was not far out to anybody.
Well, they were a mess and just websites but also held the initiative for any user, without any knowledge to a little bit more and have their way with the ā€˜software’.
That was the last time I remember people around me ā€˜embracing technology’ and understanding it to some level.

About five years later, once I’ve been to this squat in London. It was a bunch of these cool guys, you know, REBELS! They had ideas and wanted to live how they wanted. Found it interesting, we talked and showed me around the place.
And they all had Apple laptops.
I let myself out from pretend-land very fast.

Fast-forward another five years ahead, to the present. Recently I was about to do this small gig with two 3D guys. I illustrate, they model. Just got to know them, friend of a friend etc. So we talked in person and this dude goes ā€œoh you know, i just saw this documentary on netflix about Bill Gates … it was amazing, he gave it, all this power to all the peopleā€¦ā€
… I didn’t have to do it, his friend started arguing with him.

Some anecdotes, reflecting on it:

Effort is a big and unknown word for most people, an annoying something which is truly not fashionable at all. They don’t get it.

I seriously find it a miracle if someone is willing to try to understand how just because that other thing is shiny and magical, it is in fact against them.

As always, making people care about themselves and each other is the real fight here.
Well, just part of it. :smiley:

Yes… When people first complained that the gradientmap was slow, I investigated. I figured out what the reason was, but not yet the solution, so I opened a report so we wouldn’t forget about that.

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Thank you very much for your responses. I am glad to know that the only reason why it is not fixed is that it is not only to fix it but that you have planned to improve it and right now you do not have time because you are working on resource management. I’ve been using krita for years and reading about it. I have read hundreds of reviews from dedicated pages and users. I have coincided with many of them when they spoke of the poor performance of krita in windows the first years, I even got to install linux to be able to use krita, and even so, there was a season when I had to abandon it because it gave me many problems. I have also witnessed how it has improved over the years, and how it is now one of the fastest programs (without gpu) and stable of all the ones I have tried (I think there is no 2d program that I have not tried). Even so, I keep reading negative reviews that I no longer understand or share. But I understand a bit how people and advertising work. I just wanted to contribute my point of view as a grain of sand, because I consider that krita is still not considered professional by many (obviously without reason). Basically there are two ideas, the first is that the errors that are in sight should always be the first thing to fix (or hide, even removing the characteristic temporarily if necessary), the second, if I am allowed I will comment on it in another post, obviously only as an idea, just in case it seems useful, never as a requirement. I am with you in that the management of resources of course is much more important, but as I already knew that you are already working on that, there is no need to comment on anything. Comment on the gradient map because it is the only other feature that I see that does not work well and that it is very in the showcase of a painting / image editing program, something that I think does not help that it is like this (I have several programs, it does not comment on this because it is essential for me). From my point of view this program is already perfect like this one, and with 3 or 4 details it could be taken as a reference for the vast majority. My intention was only that, to raise an approach more towards how those who do not use it see it or who meet it the first time, so that there will be the field of people who are willing to use it. It is a pleasure to be in a community where you can try to contribute and share ideas like this. Thank you very much for your efforts. Pdt: I did not know that non-developers could go through the chat, but it is good to know, one day I will try even if I do not speak English well (I am from Spain).

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