Also see upscaling technique in first comment below. Okay so this is a method I’m playing around with that I find produces decent results.
Im using a soft smudge/sculpting brush and the result is blurry. (I used the brush on a blank layer set brush preset to overlay mode). So I played around with gmic to see if i can make it sharper. There are probably other good filters to try but I ended up using Local Variance Normalization. With high amplitude and low smooth/threshold.
I made a duplicate layer of the brushwork. This layer i used the GMIC LocalVari.Norm. on. Then you can change the blend mode. A few might work, insert blend mode.
I select the area of the original brush work. Do Ctrl-Shift-I to inverse sel… Then i feather and delete some of the edges of the GMIC layer because the edges are too sharp.
(I might also use color to alpha. Too. Especially if I apply GMIC twice. )
This method works great with highlights too if set to pin light.
NoGmic (blury)
keep in mind this is 200% zoomed in so at 100% its sharper.
With LocalVArianceNorm:
Only downside is that the contrast is greater, but ill see if I can fix that.
Its a little crisper.
Stay tuned ill try and complete a piece and show other findings.



