I am searching for a workflow for creating quick sketches of inanimate stuff, like vehicles, building, robots etc. I have a tablet but my freehand drawing skill is too poor for (somewhat) accurate curves (lines are fine with the V
key). I spent a whole day to create the drawing below and I think that is way too much time.
I am competent with 3D software, in fact if I want to realize one of these sketches I plan to use Blender. However suggesting things in a 3D render is hard (as opposed to a rough 2D sketch, encouraging the viewer to fill in the missing parts)
What I used in the drawing above:
I used stock brushes (5.1.1), h) Charcoal Pencil Medium
and h) Charcoal pencil large
, as well as Polygon Tool
to create the fills. Hatching is fill layer with screentone set to Lines
, then converted into an alpha mask of another fill layer.
I didn’t use assistants for the circular strokes, so they look funny. I also didn’t use liquidify etc.
Specific feedback I am looking for:
Any general tips towards increasing accuracy and speed are welcome. But specifically I want feedback on whether I should work on my freehands skills or focus on using assistants, vector layers etc. (Note that this look is not necessarily my final target look, I would like to have made it look a bit nicer)