It’s alright, take your time! You’re doing great, genuinely. But there’s no rush. Just draw at your pace & it’s gonna be fine.
Health come first even if it is frustrating sometime to not been able to go as fast as you want. So hope your hand will get better without complication so you can enjoy yourself more.
The drawing are great, I like her expression.
@ynr_nohara Hi, how are you? Have you had a break from us, or are you already missing us? ![]()
Привет, как ты? Отдохнул от нас или уже соскучился?
I think the perspective works well in this one.
For anyone interested mirroring is in Scott Robertson book page 34-36, but that’s for the right distance estimation. You also need to know how to draw figure in perspective including the object transform (translation, rotation, scaling)
For reflections in a flat mirror, you can also try a trick that game engines use to render reflections without raytracing.
You mirror the camera position at the reflection plane, that way you get a better idea from which angle you actually see the reflected object.
Yor should be seen almost directly from the side rather than from behind.
I made a quick Blender experiment to show what I mean:
The virtual camera has its x-axis flipped (scaled to -1.0) too, so it renders the scene flipped horizontally (was a bit surprised that actually works). The mirror plane was set to invisible for camera rays, hence the virtual camera sees right through, but the plane still casts shadows.
Anyway, looks really nice so far!
Thank you for putting the time making the blender scene. Although don’t you think your placement of the mirror plane seems more acute to the character than the angle of the side panel of the car? I can’t confirm tho, since I just winged everything. I tried not to think much, since everytime I doubt myself nothing gets finished. But I’ll try redrawing the bounding boxes and the simple figure just to make sure the reflection is at least at the right angle, place and scaled somewhat correctly.
Btw do you want to try make a collab piece Lynx? Your 3D scene could help a lot when trying to draw harder dynamic pose. I am much much faster sketching things when the design part is solid, but planning and creative stuff is not my forte, too much thinking could trigger my bad habbit. I am also out of work anyway, so I try to do something productive to occupy myself.
I also just eyeballed the perspective, I tried again to reconstruct the camera angle with fSpy (using the two red lines on the pavement going to the right vanishing point, and the curb edge and the remainings of the black line on the building in the back; the red lines in the top half don’t seem to belong to a vanishing point)
The result changes a bit, you see her a bit from the back now:
I’m not sure what you expect me to do for a collab, but I’ll share the Blender file (I recently learned I got 10MB at collaborate.kde.org, hope this works):
Why not? The idea is a valid path!
Michelist




























