Regarding MOTION TWEENING option in KRITA 5 Prealpha :Proper method ?

I also use the transform tool directly on canvas to define approximate position/rotation/scale.

But use of value (or “mathematical value”) is more precise, and sometime you really need it.

Example:

For rotating gears or conveyor belt, you must provide precise values for rotation or translation; trying to do it approximately, and the result will be not “natural” here (ie: because here it’s mechanical stuff and for mechanical stuff -except if you want a crazy cartoon style- you need to be precise :slight_smile: )

In these one:

Also have to calculate precise values, to be sure that enter/exit from black hole warp is synchronized

There’s no absolute method, it will just depend of what you’re drawing/animation.
And the “hand made” transformation is also a good solution in many case :wink:

Grum999

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