Sai watercolor brush in krita (adaptation)


Hello, today I bring you a brush that I used a lot in Sai, water color brush. I tried my best to emulate all its effects in krita, enjoy :smiley:
Download: Sai_water_color_brush.bundle - Google Drive

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Thanks. I never used SAI, how faithful of a copy is this?

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Well, in my experience with sai, quite a bit. The only thing that krita doesn’t emulate well is an effect that there is in sai where when you pass a brush stroke it blurs what has already been painted. I searched and searched but I couldn’t find any way that would do that effect. Otherwise I think it’s pretty good.

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The effect you describe can probably be achieved using the MyPaint brush engine, you should try out: i) Wet Paint Plus (mypaint)

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Are you saying that, my paint engine is possible in Krita? Because moving to Mypaint is not the point of his post.

The MyPaint brush engine is now built into Krita as of Krita 5! Search “mypaint” in your Brush Presets and there should be a couple built in for you to play with

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Ok, I’ll take a look and tell you how it went.

I just tested it and the truth is that the way of smudging is the same. I tried some of the other settings but they didn’t work either. And the problem remains the same. How do I tell krita that I don’t want the brush stroke it makes to take the average color of the background to smudge, but rather to actually blur where you pass the brush and at the same time be able to use that same brush to make brush strokes?

Maybe brush makers like @RamonM, @Deevad, @Mythmaker, @Rakurri, and so on, can say something about how to achieve that, or perhaps @Pesi, my master of watercolor, reacts to this ping and has an idea for you. By the way, @Pesi, do you know his watercolor brush-set?

Example-picture:

Michelist

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It’s complicated, I also try to recreate the SAI brush, Krita takes the target of the background can be avoided to do that, but then there is another problem.

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Are you aware that the colour smudge engine has two available methods for blending? One is ‘dulling’ which averages out the colour within the radius, and ‘smearing’ which is more self-explanatory; it drags the colour within the brush radius. I think the difference is more obvious in a pure blending brush (colour rate switched off).


@Michelist

I think those are all pixel engine brushes, except the last one which looks like a blender in dulling mode.

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The image is the presentation/demonstration image from Pesi’s set, you can find it in his topic opening post. I can’t say for sure which engines he used until I look them up in the brush editor. :slight_smile: :upside_down_face:

Michelist

Answering to @Mythmaker @SchrodingerCat @Michelist , thanks for your advices. I finally figured out how to achieve the effect I wanted by going through some brush packs I had downloaded earlier. The only problem with how it works to blend what’s already painted is with dispersing. (I don’t know how the option must be in English in the program), and for the effect to be more noticeable it has to be more dispersed, which makes the brush stroke look less sharp, so I had to play between that and the sharpness. of the brush, and other parameters that when adding this modified what they did in the brush.
Here is the improved version: wet3_sai.bundle - Google Drive

Added: ability to blur what has been painted directly

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