SZK Pixel Art Suite

New Update 1.3.0!

As I said in the drawing I made the other day, I had to update the plugin.

This update is specially useful for people interested in gamedev (and more specifically for those using Godot! :robot:). It was made mostly while working on that illustration, and with the aim of improving my workflow with that and future illustrations and solving some problems I had.

dex-V2-SHORTER 1506 (x3.5 16.67fps 302 frames - 18.12s)

Main changes:

  • Added a Spritesheet exporter in the Export Tab:

    • I added some options I missed in other spritepackers, 2 different ways for exporting the spritesheet (one is meant for animated sprites), and some more things (see “Bonus” section below).
  • Added a new tab; Gamedev Tools

    • This is a tool I made for easily edit the sprites/layers’ channels in krita, in order to make some VFX with shaders later in Godot.
    • Krita has very useful filter layers for editing all layers, but “commiting” their changes into the actual layers (so you can use them later in other tools), is hard. So I made this for being able to easily encode some information in the RGB channels in all my sprites.

      I explain it better in the manual.

  • Other Changes


Bonus

This is a Godot addon (Github link) for importing the spritesheets generated by the SZK SpritePacker.

The cool thing is that it automatically recreate your krita “scene” into Godot, exactly as you you see it in Krita!

It was very useful for me when I was making that illustration above, since it contained lots of sprites (specially grass), and it helped me to avoid placing them one by one (which would have been very tedious​:skull:).

I made a litle video tutorial:

You can read more about it in its manual.


And that’s all folks! I hope I didn’t make many typos! (My eyes are about to fall!)

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