Im honestly suprised nobody has asked for a feature thats in almost every single art program that has animation as a feature. V cam and V cam tweening would help the workflow of thousands, if not millions, of animators all over the world. The current manner of doing camera work is unintuitive and slows workflows down to a crawl.
It was requested, as they said, they need to considering maybe when Krita its already full ported in QT6. Maybe with that would be possible. At least for now, there is no more avaible people for working in that specific feature at the moment.
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Virtual Camera for 2D animation has been requested multiple times, for example here 2D Camera movement
It’s not like “nobody asked”.
I know that at least, @emmetpdx has it on his radar. So it’s going to happen, the team has bigger fish to fry right now.
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Of course, but what i am thinking this feature its gonna be more possible to get ported or created from scracht with the implementation with QT6, at least , since doing with the actual QT5 latest version its a little difficult.
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