So I’m very new to Krita and I’m wondering how do I stop the colors from becoming streaky. It doesn’t matter what colors or brushes I’m using I keep getting the green bits in it and the shading isn’t smooth at all.
The canvas was 3000x3000 pixels and 300 dpi, I was using the soft airbrush to shade, still has green in it though. Someone told me it could be over blending but I checked and it’s not that. My pen pressure sensitivity is on so I really don’t know what’s causing this. Am I missing something? Or am I just being dumb
The default air brush preset is really not that great, try some smudge brushes instead, I find they give a really nice result. If that’s still not enough you have to work in a higher bit depth. Standard is 8 bit per channel. Some banding will probably always be visible. Most of the time I don’t find it worth working with more bits but I’m a painter which means single strokes are always visible in my art, it’s probably different for you.
Telling people to use higher bit depth doesnt fix it at all. It only increases density of collor banding.
And banding will be back anyways whenever you get bit depth deacreased by hand or by hosting sites.
Krita has really poor dithering and there is not much you can do about it, other than few workarounds.
@GlowBug if you REALLY want to create smooth color transitions in your art you will be better off with other program sadly.
Like Clip Studio Paint.
Devs focus on brushes that imitate real paints and dont find lack of good dithering an big issue
I don’t know what your doing but it seems your pushing HSV straight up or wiggle the Hue left and right when going to highlights. that is beyond odd. Lighting has rules attached to them and you gotta respect them more than just throwing paint at it.
This is beyond just the banding problem. I was trying to clean your examples but I ended up flattening them up way too much and I found it too strange too so I tried to make one to see if I had the same issue or not. this is my attempt.
like I have banding issues but not random stripes all over it in a wrong color considering the spheres material.
I am by far a painter to teach but lighting rules are fixed and I am used to adjusting them a bit on 3d applications. what I can do is give you a tip what to use on Pigmento in order to learn lighting on these early stages.
Install pigmento then activate the panel=OBJ there you can color pick the sphere and even adjust the colors on each mask. As you color pick you can analyze the colors you probably should be using. this sphere was made with Cycles render engine but if your good with making masks and know some 3D you can import your own materials in to and adjust those masks also.
I really need to make a video tutorial so people understand this feature >_<. However I did not paint my sphere with this I painted as anyone else would.
You should test all avalible drawing programs and see what tools suits your needs
In my experience CSP had the nicest/smoothest blending and for some reason it felt like working in 16 bit while it was 8 but IMO its inferior to Krita in all other ways
@TheTwo I used it for a while and didnt like what it offered (i didnt even have chance to test dithering).
I learned to cope with krita issues because it does so many other things right