My name is Sebastian, I’m illustrator and animator, but also my main studies and professional career is related with communication, UX, UI and marketing.
I was looking around in the forum and I found that there is no discussion about those topics (user experience, marketing strategy, communication strategy of the whole project, etc), and I really think that some of that knowledge could make Krita an even better software.
I understand that this is something that is done mainly by developers, but making some studies about users that enjoy Krita and those who could enjoy it but they don’t know about the program or sticks with those they already know, would make the community even bigger creating a strategy for reaching a bigger share of the market, and that means, more collaboration, more knowledge base and more financing / donations, and finally a better open source software piece.
Why I suggest we could also think in this? I love Krita, seriously, I moved from Clip Studio Paint just because I needed a Wrap Around mode that is not available there, but I would never find Krita again (I used it some years ago but I found it needed some more work to fight head to head with other paint software), if I would not google about that feature and find the software in a “TOP 5 Illustration software” - like article. We have a big thing with this project, it’s really what Blender did with 3D industry, but Blender had a communication strategy that made it grow with his community, and still stay free.
My idea is propose creating a section of this forum for designers, communication experts, marketing experts and user experience research contributions, so we can make a software even more amazing listening to the same things that other softwares do in the market.
I really think that developers will always deliver an amazing product (I mean, they created the actual software and it’s really wonderful), but we, with research, planning and some study of the competition; we can eventually stop being behind them, and start thinking in what is to come, just like Blender did.
