I did the exact same process for adding my Composition Vector library in Krita, wouldn’t be too much of a hassle to sort out.
How many icons are we talking?![]()
I did the exact same process for adding my Composition Vector library in Krita, wouldn’t be too much of a hassle to sort out.
How many icons are we talking?![]()
I don’t know I just woke up…
yeah that seems a payed application. the free version only allows 2 people to edit.
That’s true, considering how professional and open source the program is!
I read through some of the Blender icon discussion threads while looking for their icon packs, and wow. The amount of debate about simple icon designs, where each should be placed etc. was really involved! With such a large amount of users commenting too. I think that’s reasonable considering the size of Blender’s userbase, but it highlighted to me the large ground Krita needs to cover in attracting more users.
Yes, that was a last minute addition without too much design considered in it really
.
That would be interesting to dictate in terms of code, I wonder how such a thing could be created?
I agree with that too. Krita I feel is more suited to visual design rather than text design
.
That’s a nice idea! But you would have to keep in mind the ‘active state’ colour as well. Blue tinted tools might not work against a blue background? Or perhaps the background colour should be changed…
That would be an awesome relationship! Could also potentially lead to shared interests/ projects in the future with Blender (but that’s wishful thinking).
Noted! Good for pixel artist workflow is what I’m hearing!
Hmm, I haven’t experienced that problem with my tablet, but I haven’t really looked out for it either. It’s good feedback for devs in any case.
Oh no, that’s not good
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Hi, my svg file was designed to be like a constructive toy. it has two goals:
1 make it possible to do mockups about brusheditor, because i was talking with @scottyp and this was after my video here talking about patterns. and how useful it woul be to have their values more available.
I quit this idea because Scott told me coders were working in something bigger (i think the resources management iirw ) no problem. Priorities are important. We can’t cover everything.
2 I realized that SVG is useful to present ideas, and also for the manual images. (This is something that needs a lot of work and @wolthera has done a superjob there.
So my SVG is like a help. Transforming it in a Library in inkscape takes time but i want to focus in brushes and videos. I give permission to use my file @tiar, no problem.
Thanks for sharing!
I would be happy to convert the .svg’s into a Library, it will be an extended time frame though because I have many things to do outside of Krita ![]()
But having this resource would be great for future mockups by different users!
Hi, i think nobody is talking about time. We all have a lot of things to do. even go to the beach when possible so don’t worry.
for example look at this and the dates.
Ivan Yossi showing MultiDimension .gih brushes
https://twitter.com/Exalus/status/1139433591304122369
RM brush editor ideas for future
https://twitter.com/ramonmva/status/1051812971201130499
Development of ideas can be really slow ![]()
That’s very true isn’t it
.
Well now I’m not too worried about timeframes! But any successful idea needs to generate a bit of momentum in the community, otherwise it peters out eventually.
Hopefully this topic can remain relevant without causing too many headaches for the developers!
(Those ideas look nice too, maybe I will join Twitter to be more aware of these conversations
)
I am reading interesting notes so i keep this in my favs to stay tuned. ![]()
There is only one thing that everybody need to take into account. Our precious ideas can be discharted, not used and sometimes it can hurts. But if the argument is solid we need to view that as an improvement.
I think having bad ideas is better than having no ideas at all.
bad ideas can de tuned to become better but no ideas has nothing to work with.
However if they want to implement it or not that is another topic altogether since it has more dependencies than a mockup. Design however it meant to serve as much as a guide as much as a way check if ideas are good without much cost.
But if a good design appears it could justify it when the opportunity appears.
Strangely enough I have had quite a few ideas that made it’s way into krita somehow, they are interested in new stuff to make even if they can’t do it right away. Gives alot of time to cook up something gewd ![]()
That’s a solid point.
One one hand, elements of this discussion could be considered purely cosmetic, but I agree with @EyeOdin that this thread is a good way to generate user ideas on UI without having the restriction of coding environments and such (we can get to that later
).
Hopefully this topic can reach multiple iterations and improvements in the future, so a solid concept can be presented to Krita’s developers! But a lot more user feedback is needed before that can happen
.
Right now the best conversations happen here on KA
It might be good to convert those ideas into Phabricator Tasks, which are basically mockups + plans for the future, if those specific feature requests are interesting.
That’s a good proposal, are there any criteria for how the Phabricator Tasks are made? And how does each Task get assigned an importance rating, or does the dev team pick ones they find the most suitable?
Here is a write up on how feature requests are worked on:https://docs.krita.org/en/untranslatable_pages/new_features.html. It’s a bit outdated (it only mentions the forum, not krita-artists, and wish bugs on bugs.kde.org). In general, a phabricator task is only created when we do want to work on something. And even then, it may take ages…
Cheers for the resource
!
By the way, I saw some discussion of replacing QMdiArea. People who are interested in that might do worse than experiment with https://github.com/githubuser0xFFFF/Qt-Advanced-Docking-System, which seems to offer a lot of the functionality already.
That advanced docking system indeed has some nice features, I’d say Qt’s own docking system very finnicky, my dockers rarely end up where they’re supposed to be on first try ![]()
But i’m not really sure if/how this would help organize the main document area…although, having a document view with soft-proofing as just another docker may be useful sometimes.
Revisions revisions…
Decreased the size of the top toolbar a smidge so the buttons are more in line with toolbox size
Fixed the bottom toolbar area, with added cursor and selection coordinates as requested by @Grum999 et al.
Added some more Docker icons courtesy of Blender ![]()
(Most of the coloured icons have been colour picked from Blender too btw.)
I’m starting to like the idea of a vertical docker-icon setup; not only would it allow more dockers to take up the same space, but would help out when picking dockers from the top menu; you could identify a docker by icon, instead of reading the full name. Seems like an interesting concept…
Sidenote: I can’t seem to get an aesthetic shade of yellow for icons! I noticed Blender has no yellow either, perhaps for that reason
.
Cheers!
(And the Advanced Docking system looks cool too
)
Ahaha I made the same thing for my mockup
you can see it top left!
Good practice anyway!
yeah, I used yours as a reference but I need a vector shape to port it for blender later. faster to make it myself than ask.
I guess I will be redoing some icons first I kinda dislike first since I am in inkscape.