As commented in this thread I did a merge request that adds new texture modes to the brush engine.
Now I open this thread so you can test the version in the MR and give feedback in a dedicated place. So if you can test/retest and leave your opinions here I would appreciate it. Thanks in advance.
Here are the test packages (thanks to @dkazakov for creating them). Remember to backup your settings before testing, just in case:
In short, the code in the MR does this (so these are the things that should be tested):
- Adds the modes (obviously). The texture code is integrated to some extent with the masking brush so with the exception of the height modes (which make sense with a strength parameter), the lightness and the gradient modes, all other modes are the same.
- Adds a new hard mix mode (Hard Mix Softer) which mimics the one used by Photoshop in the brush textures. As the name implies, this produces softer edges than photoshop’s normal hard mix and I think that for brushes looks better. This was added in a generic way so it is also available in the layer blending modes.